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The global video games software market surpassed $80 billion for the first time in, driven by phenomenal growth of both mobile and PC gaming while console, including digital, remains in minor decline. This...

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Cross-media exploitation of brands and characters has brought mutual benefit to both Hollywood and the toy and game industry for decades. In this report we look at how this partnership is deepening as toy,...

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This is the latest Blu-ray market outlook report published as part of the Futuresource Blu-ray Tracker. The focus of this report is on USA and Western Europe including a country breakout on UK, France,...

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Such is the importance of Broadband that it is close to utility status. Demand for high quality broadband continues to skyrocket, driven primarily by thriving online video, games and music markets. Digital...

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This is the latest Blu-ray market outlook report published as part of the Futuresource Blu-ray Tracker. Update reports are issued every quarter. - This volume draws on Futuresource’s latest research on both...

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This is the latest Blu-ray market outlook report published as part of the Futuresource Blu-ray Tracker. Update reports are issued every quarter. This volume draws on Futuresource’s latest research on both...

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There are a number of digital trends which are poised for growth in 2015 and beyond having been developing for a number of years. To name just a few key tends, technology uptake by children is expanding...

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This is Futuresource’s third wave of consumer research specifically focused on the technology usage and entertainment/content consumption of kids between the ages of 3 and 12. The fieldwork for this project...

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This is Futuresource’s third wave of consumer research specifically focused on the technology usage and entertainment/content consumption of kids between the ages of 3 and 12. The fieldwork for this project...

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This is Futuresource’s third wave of consumer research specifically focused on the technology usage and entertainment/content consumption of kids between the ages of 3 and 12. The fieldwork for this project...

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