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This is the first Living With Digital report to focus on Japan, providing analysis of consumers’ digital entertainment behaviour and associated hardware uptake and usage. There is a particular focus on...

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Momentum continues to gather behind Ultra HD (UHD) and associated next-gen technologies. Focus has shifted from the advent of UHD to the inclusion of picture improving features of High Dynamic Range and Wider...

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China’s corporate giants, especially the leaders in Internet Services, are addressing global investment opportunities in the world of entertainment. In this report we look at some high profile strategies.

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Italy’s video entertainment market remains the fourth largest in the EU, at around €4 billion, with the innovative Pay-TV industry continuing to provide the backbone to the market. Italy has struggled with a...

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This is the latest edition of the Blu-ray Market Tracker report published as part of Futuresource’s Quarterly Blu-ray Global Tracking Service: - Update reports are issued every quarter. - This volume draws on...

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The Polish video entertainment market continues to achieve marginal growth with total revenues forecast to expand by 1% during 2016 to PLN 7.7 billion, this follows a growth of 4% experienced during 2015. The...

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The Spanish Video market in 2015 saw the beginning of what will be several years of healthy growth with the launch of Netflix invigorating the digital market and raising consumer awareness. After years of...

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The Mexican video entertainment market continues to display growth with total revenues expanding by 12% during 2015 and continued growth expected throughout the remainder of the decade. The expansion in...

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The global video games software market surpassed $80 billion for the first time in, driven by phenomenal growth of both mobile and PC gaming while console, including digital, remains in minor decline. This...

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The UK Video market remains in good health, as digital video consumption drives additional consumer spend in the sector. However, packaged video sales disappoint, whilst transactional digital video fails to...

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