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Italy’s video entertainment market remains the fourth largest in the EU, at around €4 billion, with the innovative Pay-TV industry continuing to provide the backbone to the market. Italy has struggled with a...

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This new strategic bulletin shines a spotlight on the worldwide action camera market. Despite consumer demand remaining strong within EMEA and witnessing impressive growth within Asia Pacific, demand is...

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Worldwide demand for Action Cameras reached 10.2m units in 2015, representing annual growth of 30%. The value of the market grew at a lower rate, reaching $2.1 billion at trade (+5% increase), due to...

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The Polish video entertainment market continues to achieve marginal growth with total revenues forecast to expand by 1% during 2016 to PLN 7.7 billion, this follows a growth of 4% experienced during 2015. The...

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In line with our previous forecasts the consumer photobook market grew by 3.2% to 24.9 million units in Western Europe in 2015 and is set to reach 25.6 million photobooks in 2016. The online channel is...

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Worldwide demand for overall lens shipments, including kit and aftermarket lenses, reached 22.2m units in 2015 and represented a 13% year-on-year decline. Kit lens sales fell 15% to 14.8m units in 2015, which...

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The Spanish Video market in 2015 saw the beginning of what will be several years of healthy growth with the launch of Netflix invigorating the digital market and raising consumer awareness. After years of...

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The global video games software market surpassed $80 billion for the first time in, driven by phenomenal growth of both mobile and PC gaming while console, including digital, remains in minor decline. This...

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The UK Video market remains in good health, as digital video consumption drives additional consumer spend in the sector. However, packaged video sales disappoint, whilst transactional digital video fails to...

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In this report we present a review of progress to date and future outlook for infotainment devices. These are larger screen CE devices which are commonly used for the consumption of content and information...

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