Report
Gaming is now ubiquitous past time among kids. In the last couple of years, gaming has risen in popularity once more, namely due to traditional past times not being allowed during global lockdowns. As such, a significant portion of children are now playing games more often and for longer across a range of devices. In this free download, taken from our 14th wave of Futuresource Consulting’s Kids Tech Consumer Survey, we offer the key findings from across video consumption, device usage, gaming, hobbies and music, providing data derived from deep dive analysis and segmentation.