The Five Remaining Obstacles to High-Res Audio Adoption
High resolution audio, despite having been around for over fifteen years, is now closer than ever to achieving mainstream adoption.
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Date Published: 25 Aug 2020
Author: Alexandre Jornod
Are Podcasts Set to Cannibalise Music Consumption?
The events of 2020 to date have certainly influenced our choice of audio content, with the battle for ‘share of ear’ creating multiple options for the working-from-home consumer.
Date Published: 14 Aug 2020
Consumers Demand Better Sound Quality from their Tech
Music and audio technology continue to play central roles in the lives of consumers, with smart and wireless speakers, headphones and soundbars all vying for attention.
Video Entertainment Market in France will Reap Long-Term Gains from COVID-19
4 Aug 2020 - France’s video entertainment market is expected to gain long-term benefits from the COVID-19 pandemic, with an anticipated uplift in sector revenues which is marginally higher than previous market forecasts.
Date Published: 04 Aug 2020
Author: Tristan Veale
How Gaming has Played a Supporting Role for Children in Lockdown
Children continue to turn their attention to video gaming, with its role taking an ever-more influential position in the daily habits and pursuits of 3 to 16-year-olds.
Date Published: 29 Jul 2020
Author: Carl Hibbert
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