Location-Based VR to Reach $809 Million, as Consumers Embrace the Social Side of the Immersive Tech
News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theatres are taking the global press by storm.
Read More
Date Published: 20 Apr 2018
Author: Carl Hibbert
$439 Billion to be Spent Worldwide on Consumer Entertainment by 2021
In 2017, global consumer expenditure on entertainment content (video, games and music) worldwide continued to climb.
Date Published: 12 Apr 2018
Author: Tristan Veale
2018 UHD Content Rollout to Improve Once Technicalities are Resolved
The UHD sector has continued its steady evolution over the last year; from a consumer perspective UHD is becoming commonplace with a variety of devices and distribution platforms now available.
Date Published: 06 Apr 2018
Smart Speakers Drive Music Consumption, Key Takeaways from Insightful BPI and ERA Event
It could be argued that the proliferation of smart speakers in the last 2 years has heralded the biggest evolution of music consumption we have seen since the launch of the iPod, iPhone or even CD.
Date Published: 23 Mar 2018
Author: David Sidebottom
Sky & Netflix Partnership is a Win-Win for All
It has certainly been a busy week for Sky. Hot on the heels of the proposed $22 billion bid from Comcast, Sky has announced its plan to offer Netflix as part of its subscription packages in its European markets.
Date Published: 01 Mar 2018
Cookie Notice
Find out more about how this website uses cookies to enhance your browsing experience.
Accept Cookies