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The music market has continued its resurgence in 2018, as streaming music subscription uptake exceeds expectations. Service improvements, wider streaming acceptance and growth in wireless (especially smart)...

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The average household spent $179 on Video, Games and Music entertainment content globally, up 4% from 2016 as the appetite for entertainment continues to expand. This equates to a total spend of US$375...

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The overall music market continues its positive momentum in the majority of countries worldwide, with many developed markets set to experience double digit growth in terms of consumer spend, including the USA,...

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Such is the importance of Broadband that it is close to utility status. Demand for high quality broadband continues to skyrocket, driven primarily by thriving online video, games and music markets. Digital...

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The worldwide headphones aftermarket grew 5.2% to 349m units in 2016, whilst retail value grew much more at 20.2% to generate revenues worth $13.4bn. This report provides an updated outlook for the worldwide...

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After the global music market had its strongest performance for over 12 years in 2015 in terms of year-on-year performance, 2016 proved to be another healthy year in nearly all countries worldwide, providing a...

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The automobile is getting smarter. A myriad of sensors and Internet connectivity enables vehicles to be safer and more efficient. In fact, vehicles are getting so smart, that the vision of the driverless,...

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In this report we present a status report on the total Consumer Electronics Worldwide landscape, market outlook and competitive situation, building on over 25 years’ continuous worldwide research in CE and...

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The global music market had its strongest performance for over 12 years in 2015 in terms of year-on-year performance, as the market finally “bottomed out”. Whilst there are multiple drivers behind this, the...

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This, the eleventh and latest report in the “Living with Digital” series from Futuresource, provides analysis of consumers’ digital entertainment behaviour with a focus on video and music uptake and trends and...

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