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Apple's Impending Announcement to Kickstart 2019's Next Wave of SVoD Evolution

It’s show time. That’s what Apple is telling us in the run up to its 25th March event, heavily suggesting a new SVoD service launch. It’s a move that has been anticipated here at Futuresource Consulting and across the industry for a number of years now. We’ve been playing out the scenario in our recent Futuresource Video Insights reports and evalua ...

Will Stadia Change the Gaming Landscape Beyond Recognition?

Google made a hard-hitting announcement on March 19th at the GDC in San Francisco, placing it as a direct competitor to rivals Microsoft, Sony and Steam all at once, announcing the imminent launch of their ‘Stadia’ gaming platform. Rollout will occur later this year and Stadia will initially be available in Europe and North America. Stadia will be ...

2019: When D2C Video Services Will Become Super-Charged

2018 was yet another fascinating year in the development of the video and TV content sector, which has paved the way for further dynamism, disruption and potential opportunity in 2019. From Disney’s proposed acquisition of Fox, to the proliferation of OTT channels and SVoD services - and with it the growing prominence of D2C services - existing le ...

Apple iTunes & Samsung Partnership Signals Start of New Era for Apple

In Futuresource’s perspective report published before Christmas, Battle for the Living Room, we stated that Apple was to make a big play in TV in 2019, highlighting that: “Apple’s Achilles’ heel to date has been its lack of reach on the big screen in the living room, where most premium content is consumed. A closed approach to licensing iTunes has ...

Review of the Three Gaming Platforms and How Monetisation Models are Changing and Converging

According to the latest research from Futuresource, global software spend across all gaming platforms (mobile, PC and console) is expected to reach $132 Billion in 2018. Whilst there is some overlap between the three platforms, they offer very different gaming experiences. Mobile is the fastest growing and largest sector of the global video games ...

$54 Billion To Be Spent on Mobile Gaming by People who Don't Play Video Games

Mobile is the fastest growing sector of the global video games market and this year $54 billion will be spent on buying games, downloading additional content (DLC) and subscriptions. What is most staggering about mobile gaming is that in 2018 it will account for 42% of total worldwide video gaming spend, higher than both consoles and PC, but is dri ...

CanalPlay Closure Further Highlights Importance of Continued Original Content Investment for SVoD Success

The announcement that CanalPlay is to close in France is another reminder of the growing requirement for major content investment to compete in the increasingly dynamic subscription video sector, particularly amongst local services. CanalPlay will join the list of high profile closures worldwide over the last couple of years, all with significant p ...

Apple WWDC 2018: Apple TV - Small Steps to a Bigger Living Room Play?

Heading into Apple’s WWDC 2018 event, there continued to be widespread speculation surrounding Apple’s TV and video strategy, largely because unlike Netflix, Amazon and Google – it does not yet have a video subscription streaming service.  However, announcements at the gathering were not heavily video or entertainment focussed, further dampening th ...

2018 UHD Content Rollout to Improve Once Technicalities are Resolved

The UHD sector has continued its steady evolution over the last year; from a consumer perspective UHD is becoming commonplace with a variety of devices and distribution platforms now available. However, from an industry perspective there is still a significant amount of ongoing grappling with the technology, more specifically, justifying and provid ...

Smart Speakers Drive Music Consumption, Key Takeaways from Insightful BPI and ERA Event

It could be argued that the proliferation of smart speakers in the last 2 years has heralded the biggest evolution of music consumption we have seen since the launch of the iPod, iPhone or even CD. The BPI and ERA held an event in London on Tuesday 20th March 2018, that tackled the smart speaker impact on music consumption. Futuresource was proud t ...

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Here at Futuresource Consulting we deliver specialist research and consulting services, providing market forecasts and intelligence reports. Since the 1980s we have supported a range of industry sectors, which has grown to include: CE, Broadcast, Entertainment Content, EdTech and many more.