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With Competition Between Streaming Services Intensifying, Hardware Has Become an Important Growth Factor

After a dynamic few years in the music and audio industries, 2018 and the first half of 2019 have once again been marked by the continuous growth of global music streaming subscriptions, with this momentum expected to continue in the short to medium term. By 2023, Futuresource expects the number of streaming subscriptions to exceed 425 million glob ...

Microsoft Acquire Fortnite’s Biggest Star in Unexpected Move

Fortnite star Ninja has made a shock move to Twitch competitor Mixer, in a momentous exclusive media rights deal. This marks a massive upheaval for the Fortnite star who has developed a significant fanbase on Amazon owned Twitch of over 14.7 million followers. At his peak in 2018, Ninja saw a paying monthly subscriber count of over 250,000. Ninja’s ...

What Does Fortnite's $3 Million Prize Mean for the Future of Esports?

In the wake of last weekend’s Fortnite World Cup event, which culminated in 16-year-old Kyle Giersdorf taking the $3 million prize, esports is edging ever-closer to the mass market. And as FIFA’s eWorld Cup prepares for launch in a few days’ times, Futuresource Consulting’s Morris Garrard, Research Analyst explores the projections and provides expe ...

Can Local Services Thrive Alongside Global Scale SVoD Giants

The dynamism of the subscription video sector has showed no sign of slowing in the first half 2019; with a high sense of anticipation for what is to come during the remainder of the year. Most of the current focus has centred around the potential Netflix dampening services which have yet to launch; namely Disney+, WarnerMedia and Apple TV+. However ...

Apple's Impending Announcement to Kickstart 2019's Next Wave of SVoD Evolution

It’s show time. That’s what Apple is telling us in the run up to its 25th March event, heavily suggesting a new SVoD service launch. It’s a move that has been anticipated here at Futuresource Consulting and across the industry for a number of years now. We’ve been playing out the scenario in our recent Futuresource Video Insights reports and evalua ...

Will Stadia Change the Gaming Landscape Beyond Recognition?

Google made a hard-hitting announcement on March 19th at the GDC in San Francisco, placing it as a direct competitor to rivals Microsoft, Sony and Steam all at once, announcing the imminent launch of their ‘Stadia’ gaming platform. Rollout will occur later this year and Stadia will initially be available in Europe and North America. Stadia will be ...

2019: When D2C Video Services Will Become Super-Charged

2018 was yet another fascinating year in the development of the video and TV content sector, which has paved the way for further dynamism, disruption and potential opportunity in 2019. From Disney’s proposed acquisition of Fox, to the proliferation of OTT channels and SVoD services - and with it the growing prominence of D2C services - existing le ...

Apple iTunes & Samsung Partnership Signals Start of New Era for Apple

In Futuresource’s perspective report published before Christmas, Battle for the Living Room, we stated that Apple was to make a big play in TV in 2019, highlighting that: “Apple’s Achilles’ heel to date has been its lack of reach on the big screen in the living room, where most premium content is consumed. A closed approach to licensing iTunes has ...

Review of the Three Gaming Platforms and How Monetisation Models are Changing and Converging

According to the latest research from Futuresource, global software spend across all gaming platforms (mobile, PC and console) is expected to reach $132 Billion in 2018. Whilst there is some overlap between the three platforms, they offer very different gaming experiences. Mobile is the fastest growing and largest sector of the global video games ...

$54 Billion To Be Spent on Mobile Gaming by People who Don't Play Video Games

Mobile is the fastest growing sector of the global video games market and this year $54 billion will be spent on buying games, downloading additional content (DLC) and subscriptions. What is most staggering about mobile gaming is that in 2018 it will account for 42% of total worldwide video gaming spend, higher than both consoles and PC, but is dri ...

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Here at Futuresource Consulting we deliver specialist research and consulting services, providing market forecasts and intelligence reports. Since the 1980s we have supported a range of industry sectors, which has grown to include: CE, Broadcast, Entertainment Content, EdTech and many more.