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This gaming headset market and gaming accessories market report evaluates the scale and future growth potential of this lucrative sector, including headsets, speakers, mice and keyboards. The competitive landscape of this category is reviewed, alongside the key drivers shaping the development of the market.
This report provides a strategic framework for any enterprise with an interest in the gaming accessories market.
The data and insight in this report was collected through a dedicated program of primary research conducted by Futuresource analysts who specialise in monitoring the audio equipment and gaming markets. Interviews were undertaken with key industry participants including gaming headset vendors, games software publishers and the retail and distribution communities.
In 2024, the global gaming accessories market (including simulation accessories and aftermarket gamepads) will see a resurgence after numerous years of decline, growing by 5% year over year to record 159m units across all categories. Although global economic uncertainty is still impacting consumer markets, the first half of 2024 saw an alleviation of the various financial issues impacting consumer confidence. After multiple years of y-o-y decline in the global gaming accessories market, improving economic conditions and a buoyant gaming hardware and software market are providing a renewed surge in gaming accessories.
| 45-page comprehensive PDF report
| Executive summary
| Gaming headset market outlook
| Gaming headset regional overview
| Gaming headset regional pricing
| Gaming headset price segmentation
| Competitive landscape
| Gaming headset features
| Audio vertical convergence
| Gaming speakers
| Gaming mice and keyboards
|USB microphones
| Accompanying Excel spreadsheets
| An updated outlook on the gaming accessories market size
| Sales, shipment volumes and installed base
| Market forecasting
| Gaming accessories market size
| Gaming console headset market
| Gaming headset market share
Futuresource has been tracking, researching and consulting on the CE landscape for the last 30 years. This publication is one in a series of research reports, produced to provide businesses with a fully rounded view of the market.
Any business operating within the gaming space and related sectors will benefit from this report, particularly:
|Gaming hardware and accessory manufacturers and their suppliers
| Intermediaries and supply chain
| Gaming hardware, software and accessory retailers
| CE market strategists, marketing and sales professionals
| Investors
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