Author: Maxym Dmytriyev Arian Bassari
Date Published:
Recent Market Trends
The Game Pass service experienced a positive 2023, seeing both it’s content base and subscriber count grow to 32m as Microsoft’s continued investments in the form of developer acquisitions and other 3rd party deals paid dividends. 2024 will also be a growth year for the service, with subscriber numbers growing by 9% y-o-y to 35m.
Upcoming titles such as Stalker 2 and Microsoft Flight Simulator are expected to also encourage growth in 2024; XBOX players and Game Pass subscribers will continue to be eager to see the Game Pass library expand in the future to include more AAA and 1st party exclusives – something which Microsoft has previously been criticized for not including enough of.
Concerns over the sustainability of Game Pass and it’s value proposition – particularly since Microsoft’s somewhat controversial decision to release their previously exclusive titles on other consoles – are continuing in 2024, as Microsoft seemingly continues to go all-in on their library service.
This global cloud gaming market report evaluates the scale and future growth potential of this lucrative and expanding sector of the video gaming industry. It also explores the wide range of cloud gaming subscriptions and services, the competitive landscape, and the key drivers and inhibitors which continue to shape the development of the market.
This cloud gaming market report provides a strategic framework for any enterprise with interests in the sector.
| Comprehensive PDF report
| Executive summary
| Industry landscape
| Service differentiation
| Service access differentiation
| Xbox GamePass
| Playstation Plus Essential, Extra and Premium
| Pure cloud
| Content library
| Publishers
| Publisher platform relationships
| Enablers and inhibitors
| Future outlook
| Accompanying Excel spreadsheets
The current performance, sizing and trends within the subscription and cloud gaming market
| Market forecasting, out to 2026
| Cloud gaming market growth
| Cloud gaming market share
Futuresource has been tracking, researching and consulting on the CE landscape for the last 30 years. This publication is one in a series of research reports, produced to provide businesses with a fully rounded view of the video gaming market.
Any business operating within the gaming space and related sectors will benefit from this report, particularly:
| Gaming hardware and accessory manufacturers and their suppliers
| Intermediaries and supply chain
| Gaming hardware, software and accessory retailers
| CE market strategists, marketing and sales professionals
| Companies with interests in adjacent entertainment sectors
| Investors
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